Wheel = Zoom, MMB = Pan, RMB = Orbit
Simulation
Start
Reset
Simulation Timeline
0
Simulation Rate
1.00
Shape
Base Shape
Sphere
Quad Sphere
Polyhedron
Cube
Rounded Cube
Torus
Pyramid
Cone
Cylinder
Start Subdivision
35
Show Mesh
Show Wireframe
Transform Order
Scale then Rotate
Rotate then Scale
Scale X
1.00
Scale Y
1.00
Scale Z
1.00
Rotate X
0
Rotate Y
0
Rotate Z
0
Reset Subdivision
Reset
Transform
Mask
LMB = Paint Mask, Shift+LMB = Erase Mask
Enter Mask Mode
Brush Radius
0.12
Falloff Offset
0.08
Blur Mask
Clear Mask
Growth
Growth Step
0.22
Growth Seed
351107
Growth Jitter
0.35
Target Edge Length
0.10
Split Threshold
1.35
Repulsion Force
0.62
Shape Retention
0.12
Max Vertices
50000
Iteration Smoothing
1.00
Final Smoothing
0.00
Material
Gradient Type
Displacement
Curvature
Gradient Start
Gradient End
Gradient Contrast
1.40
Gradient Bias
-0.40
Gradient Blur
0.35
Fresnel
0.05
Specular
0.60
Bloom
0.05
Export
Export OBJ
Export GLB
Export Screenshot